Hi, my name is Mauricio Gómez Aguiñaga. I am a Software Engineer with special interest on Visual Computing, Computer Graphics and Computer Programming in general.

I just finished a Masters Degree at the University of New Mexico and I am looking forward to participating in any project that can challenge me as a developer. If you are hiring and want to talk with a person with huge passion for programming please do not hesitate to contact me and send me an email to mauricio@bukue.com.

Check out my portafolio and if you have any question or comment I will be more than happy to hear them.

By the way, if you access this webpage using an HTML 5 compliant browser you will find a nice surprise in the background.
If the webpage interaction is slow try turning off background animation below.

Mauricio Gómez Aguiñaga

Software Engineer

Mauricio is a Software Engineer with special interest on Visual Computing, Computer Graphics, Web Development and Computer Programming in general.

He holds a Bachelor in Computer Science from the Tecnológico de Monterrey where he graduated on December 2008. In 2011 Mauricio graduated from a Masters in Computer Engineering at the University of New Mexico under the supervision of Professor Pradeep Sen.

Mauricio has worked as a Software Engineer for companies like Disney Animation Studios, Aspen Avionics, General Electric and IBM. He has also been involved in research activities in the Advanced Graphics Lab and with the Professor Isaac Rudomin.

He also holds a number of professional certifications such as Sun Certified Java Programmer, Object Oriented Modeling on Rational, Maya Introduction, Maya Dynamics, Maya Character Rigging and Animation, Softimage XSI-101, Softimage XSI-201, IBM Certified Associate for DB9 and Cisco Certified Network Associate. As professional service Mauricio has helped to organize several conferences in Mexico City, attended as a Siggraph Student Volunteer and by being Mozilla Campus Representative for 3 years now. He is a current member of ACM Siggraph.

Mauricio has also done several animated short films, along with dozens of graphic design, web design and some digital photography.

choose your poison
> Software
Movies
Visual Art

			<table>	
				<tr>
					<td class='portTip'>
						Synthetic Vision for the EFD 1000 Glass Cockpit displays a real-time, 3D view of the terrain, obstacles and traffic in a simple way so the pilot can have enhanced awareness of the environment. <br/><br/> I helped to implement the 3D view of the terrain, 3D obstacles display, 3D traffic display, airport and runways display, altitude guidance and many aspects of the user interface. 
					</td>
				</tr>
				<tr>
					<table>	
						<tr>
							<td class='bold'>
								Languages:
							</td>
							<td class='portTip'>
								C.
							</td>
						</tr>
						<tr>
							<td class='bold'>
								Libraries: 
							</td>
							<td class='portTip'>
								In house libraries and Open GL ES.
							</td>
						</tr>
						<tr>
							<td class='bold'>
								Tools: 
							</td>
							<td class='portTip'>
								Xcode and SVN.
							</td>
						</tr>
					</table>
				</tr>
			</table> 
			<table>	
				<tr>
					<td class='portTip'>
						Beehive is an unobstrusive tool I did for the Walt Disney Animation Studios that attaches in run time to Autodesk Maya QT binaries to log the user interface events to analyze them and show all sorts of reports and charts in a web component. Due to it's architechture it brings great benefits to programmers and can be easily portable to any other software that uses QT. <br/><br/> All programing assets developed by me.
					</td>
				</tr>
				<tr>
					<table>	
						<tr>
							<td class='bold'>
								Languages:
							</td>
							<td class='portTip'>
								Python, PHP, JavaScript, TSCH Scripting and PL/SQL.
							</td>
						</tr>
						<tr>
							<td class='bold'>
								Libraries: 
							</td>
							<td class='portTip'>
								Fussion Charts, QT and jQuery.
							</td>
						</tr>
						<tr>
							<td class='bold'>
								Tools: 
							</td>
							<td class='portTip'>
								MySQL.
							</td>
						</tr>
					</table>
				</tr>
			</table> 
			<table>	
				<tr>
					<td class='portTip'>
						An iPhone app to keep track of where you left your car. You just record the position when you parked and this app will help you navigate to your car whenever you want. Additionally it has a parkimeter so you will be alerted if your time in this spot is running out. Plus you can share your car location just in case you share your car with somebody else. <br/><br/> All artistic and programmer assets developed by me.
					</td>
				</tr>
				<tr>
					<table>	
						<tr>
							<td class='bold'>
								Languages:
							</td>
							<td class='portTip'>
								Objective-C.
							</td>
						</tr>
						<tr>
							<td class='bold'>
								Libraries: 
							</td>
							<td class='portTip'>
								iOS SDK.
							</td>
						</tr>
						<tr>
							<td class='bold'>
								Tools: 
							</td>
							<td class='portTip'>
								Xcode, SVN and Photoshop.
							</td>
						</tr>
					</table>
				</tr>
			</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A quick website prototype that never saw the light of day. It was pretty advanced: jQuery drag and drop, custom plug in development and extremely easy to use. <br/><br/> All artistic and programming assets developed by me in the front end.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
				<table>	
					<tr>
						<td class='portTip'>
							An iPhone app to keep track of the fares cabs charges. It calculates the fare by recording the distance and time traveled. It also includes an emergency button to warn your friends or family in case of emergency. <br/><br/> All artistic and programmer assets developed by me.
						</td>
					</tr>
					<tr>
						<table>
							<tr>
								<td class='bold'>
									Languages:
								</td>
								<td class='portTip'>
									Objective-C.
								</td>
							</tr>
							<tr>
								<td class='bold'>
									Libraries: 
								</td>
								<td class='portTip'>
									iOS SDK.
								</td>
							</tr>
							<tr>
								<td class='bold'>
									Tools: 
								</td>
								<td class='portTip'>
									Xcode, SVN and Photoshop.
								</td>
							</tr> 
						</table>
					</tr>	
				</table> 
				<table>	
					<tr>
						<td class='portTip'>
							Moire Maps is a technique that relies over the Band Moire Fringes to multiplex information that otherwise would be imposible to parse. In this example we used a printed arline route map like those found in the magazines. By using our technique we increased the level of acuracy of people finding if two cities were connected or not by at least 20% compared with the traditional route maps
						</td>
					</tr>
					<tr>
						<table>		
							<tr>		
								<td class='bold'>
									Languages:
								</td>
								<td class='portTip'>
									Python and Javascript.
								</td>
							</tr>
							<tr>	
								<td class='bold'>
									Libraries: 
								</td>
								<td class='portTip'>
									Python Image Libraries and Photoshop Scripting.
								</td>
							</tr> 
							<tr>	
								<td class='bold'>
									Tools: 
								</td>
								<td class='portTip'>
									Photoshop.
								</td>
							</tr> 	
						</table>
					</tr>	
				</table> 
				<table>
					<tr>
						<td class='portTip'>
							Freedome is a wrapper on top of the Open GL pipeline in order to render into a halfshere dome located in the <a href='http://artslab.unm.edu/' target='_blank'>Arts Lab</a> in the University of New Mexico. <br/><br/> My main task was to create a 3D simulation of the dome under Open GL by project texturing 6 different frame buffers created by our wrapper and mask them so no overlap is shown in the final image.						</td>
					</tr>
					<tr>
						<table>
							<tr>
								<td class='bold'>
									Languages:
								</td>
								<td class='portTip'>
									C and C++.
								</td>
							</tr>
							<tr>
								<td class='bold'>
									Libraries: 
								</td>	
								<td class='portTip'>
									Open GL and Qt.
								</td>
							</tr>
							<tr>
								<td class='bold'>
									Tools: 
								</td>
								<td class='portTip'>
									Microsoft Visual Studio, Xcode and CMake.
								</td>
							</tr> 
						</table>
					</tr>
				</table> 	
				<table>
					<tr>
						<td class='portTip'>
							This is a XNA 3D game of 2 slimes that play soccer again each other. Supports single player versus the computer or multiplayer. 
						</td>
					</tr>
					<tr>	
						<table>
							<tr>	
								<td class='bold'>
									Languages:
								</td>
								<td class='portTip'>
									C# and HLSL.
								</td>
							</tr>
							<tr>
								<td class='bold'>
									Libraries:
								</td>	
								<td class='portTip'>
									XNA.
								</td>
							</tr> 
							<tr>
								<td class='bold'>
									Tools: 
								</td>
								<td class='portTip'>
									Microsoft Visual Studio and Photoshop.
								</td>		
							</tr> 
						</table>	
					</tr>		
				</table> 
				<table>	
					<tr>
						<td class='portTip'>
							Developed the whole front end for the <a href='http://agl.unm.edu/' target='_blank'>Advanced Graphics Lab</a>. Including listing publications, research areas, programs and classes in the lab. <br/><br/> All artistic assets, styling and most of the front end developed by me.
						</td>
					</tr>
					<tr>
						<table>	
							<tr>
								<td class='bold'>
									Languages:
								</td>
								<td class='portTip'>
									PHP, JavaScript, CSS and HTML.
								</td>
							</tr>
							<tr>
								<td class='bold'>
									Libraries: 
								</td>	
								<td class='portTip'>
									jQuery.
								</td>	
							</tr> 
							<tr>	
								<td class='bold'>
									Tools: 
								</td>
								<td class='portTip'>
									Photoshop.
								</td>	
							</tr> 
						</table>
					</tr>	
				</table> 
				<table>	
					<tr>
						<td class='portTip'>
							I used the equipment on the <a href='http://artslab.unm.edu/' target='_blank'>Arts Lab</a> to capture the camera equipment and developed a script to use that data when rendering in Lux Render. <br/><br/> All programming assets developed by me, thanks to the Arts Lab guys for helping me out setting up the motion capture system.
						</td>
					</tr>
					<tr>
						<table>		
							<tr>		
								<td class='bold'>
									Languages:
								</td>
								<td class='portTip'>
									Python and Lux Render Description Language.
								</td>
							</tr>
							<tr>	
								<td class='bold'>
									Libraries: 
								</td>
								<td class='portTip'>
									None.
								</td>
							</tr> 
							<tr>	
								<td class='bold'>
									Tools: 
								</td>
								<td class='portTip'>
									Python IDLE, Lux Render and Arts Lab Motion Capture Equipment.
								</td>
							</tr> 	
						</table>
					</tr>	
				</table> 	
				<table>
					<tr>
						<td class='portTip'>
							A web app that allows to know at any time the current position and damage status of every single trailer in the loading and unloading zone. The app is fed up by a mobile component that runs in a Windows Mobile handheld. 
						</td>
					</tr>
					<tr>	
						<table> 
							<tr>	
								<td class='bold'>
									Languages:
								</td>
								<td class='portTip'>
									Java and SQL.
								</td>
							</tr>
							<tr>
								<td class='bold'>
									Libraries:
								</td>	
								<td class='portTip'>
									jQuery.
								</td>
							</tr> 
							<tr>
								<td class='bold'>
									Tools: 
								</td>
								<td class='portTip'>
									Eclipse and Photoshop.
								</td>		
							</tr> 
						</table>	
					</tr>		
				</table>  	<table>
								<tr>
									<td class='portTip'>
										Tool used to control the trailer repairing status. Intensive use of drag and drop gestures. <br/><br/> All artistic assets, front end programming and security developed by me.
									</td>
								</tr>
								<tr>
									<table>
										<tr>
											<td class='bold'>
												Languages:
											</td>
											<td class='portTip'>
												SQL, Java, JavaScript and HTML.
											</td>
										</tr>
										<tr>
											<td class='bold'>
												Libraries: 
											</td>	
											<td class='portTip'>
												JSP and jQuery.
											</td>	
										</tr> 	
										<tr>
											<td class='bold'>
												Tools: 
											</td>
											<td class='portTip'>
												JBoss, Oracle 9i, SVN, Neatbeans and Photoshop.
											</td>
										</tr> 
									</table>
								</tr>	
							</table> 
				<table>
					<tr>
						<td class='portTip'>
							A CRM to be used by car dealerships specially tuned to the mexican market. 
						</td>
					</tr>
					<tr>
						<table>
							<tr>
								<td class='bold'>
									Languages:
								</td>
								<td class='portTip'>
									C#, JavaScript, SQL and HTML.
								</td>
							</tr>
							<tr>
								<td class='bold'>
									Libraries: 
								</td>	
								<td class='portTip'>
									jQuery.
								</td>
							</tr>
							<tr>
								<td class='bold'>
									Tools: 
								</td>
								<td class='portTip'>
									Microsoft Visual Studio, SQL Server, SVN and Photoshop.
								</td>
							</tr> 
						</table>
					</tr>
				</table> 
				<table>
					<tr>
						<td class='portTip'>
							An Open GL application that parses a grammar and produces an fractal based on it. As you can see it is very usefull to produce tree-like geometries. <br/><br/> Programmed together with Aram Gonzalez.
						</td>
					</tr>
					<tr>
						<table>	
							<tr>
								<td class='bold'>
									Languages:
								</td>
								<td class='portTip'>
									C.
								</td>
							</tr>
							<tr>	
								<td class='bold'>
									Libraries:
								</td>
								<td class='portTip'>
									Open GL and Glut.
								</td>
							</tr> 
							<tr>
								<td class='bold'>
									Tools: 
								</td>	
								<td class='portTip'>
									Eclipse and SVN.
								</td>		
							</tr> 		
						</table>	
					</tr>	
				</table> 
				<table>
					<tr>
						<td class='portTip'>
							Monte Carlo Ray Tracer. Effects implemented: reflections, refractions, antialiasing, Fresnel equations, soft shadows, glossy reflections and depth of field. <br/><br/> Developed from scratch by me.
						</td>
					</tr>
					<tr>
						<table>	
							<tr>
								<td class='bold'>
									Languages:
								</td>
								<td class='portTip'>
									C.
								</td>
							</tr>
							<tr>	
								<td class='bold'>
									Libraries:
								</td>
								<td class='portTip'>
									EasyBMP.
								</td>
							</tr> 
							<tr>
								<td class='bold'>
									Tools: 
								</td>	
								<td class='portTip'>
									Eclipse and SVN.
								</td>		
							</tr> 		
						</table>	
					</tr>	
				</table> 
				<table>	
					<tr>
						<td class='portTip'>
							Implemented the Mini C grammar for the undergraduate compilers construction class. <br/><br/> All programming assets developed by me.
						</td>
					</tr>	
					<tr>
						<table>	
							<tr>	
								<td class='bold'>
									Languages:
								</td>
								<td class='portTip'>
									C.
								</td>
							</tr>	
							<tr>	
								<td class='bold'>
									Libraries: 
								</td>	
								<td class='portTip'>
									Flex and Bison.
								</td>		
							</tr> 	
							<tr>	
								<td class='bold'>
									Tools: 
								</td>
								<td class='portTip'>
									Microsoft Visual Studio.
								</td>
							</tr>
						</table>
					</tr>	
				</table> Please come again later, we will update this slide show soon!

					<table>	
						<tr>
							<td class='portTip'>
								The latest version of my business card. It is etched in metal. If you want one drop me a line with an address to mail it to you. <br/><br/> All of the visual assets done by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop and Illustrator.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								An interface for an entrance control system based on touch screen. <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A wallpaper for G animation Labs. <br/><br/> Modelling, lighting, rendering, design and postproduction done by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Maya and Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A logo for our independent internet radio station. <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								Logo for quetzalhosting.com. <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								We published a CD with all the music we broadcast in enfiltro.com. <br/><br/> All artistic assets developed by me. Photography by Tere Trujillo.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop and Nikon 35mm camera.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A logo for a company I started. <br/><br/> Modeling, lighting, rendering and design by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Maya and Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								All the materials for this iPhone App. <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A logo for G coding Labs. <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A design for a t-shirt I designed. I have sold few of them. Can you decipher what does it means? <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								Just a quick test on photorealistic modeling and rendering. <br/><br/> Modeling, texturing and shading by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Maya and Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A crazy idea that came to my mind. Next step is to create ear butterflies! <br/><br/> Modeling, texturing and shading by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Maya and Photoshop. <br/><br/> All artistic assets developed by me.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A logo for the video section of enfiltro.com. <br/><br/> All artistic assets developed by me.
								
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A logo for an Imagine Cup project. <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								All frontend for <a href='http://agl.unm.edu/'>agl.unm.edu</a> including custom drupal theme and custom section displaying. <br/><br/> All artistic assets, styling and most of the front end code developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								Remember the face that was before? Well this is the body of it. <br/><br/> Modeling by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Maya.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A poster to be exhibited on the records shop to promote our CD. <br/><br/> All artistic assets developed by me. Photography by Tere Trujillo.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop and Nikon 35mm camera.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								My business card in Mexico. <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Maya and Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								Just a quick test to prove Mental Ray in Maya. <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Maya, Mental Ray and Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								Navier and Stokes Science Fair Poster. We won! <br/><br/> All artistic assets developed by me with help of Maya Fluids.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Maya Fluids and Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A logo for the podcast of enfiltro.com. <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Illustrator.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A poster for a conference at the Tecnologico de Monterrey Campus Estado de Mexico. 
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								The flyer for a very funny party we did back in times of enfiltro.com.  <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								Login page for a custom CRM we developed for car dealerships in Mexico. <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								All marketing materials for this iPhone app. <br/><br/> All artistic assets developed by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A photo I took while hiking in the Sandia Mountains in Albuquerque, New Mexico. <br/><br/> Picture and postproduction by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop and Canon 40D DLSR.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A very artistinc tone mapping of a HDRI I took in Mexico City. <br/><br/> Picture and postproduction by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop and Canon 40D DLSR.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A church you can find near the main plaza in my home town. <br/><br/> Picture and postproduction by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop and Nikon 35mm camera.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A quick draw of this peculiar character. At the end, deviants own the world. <br/><br/> Drawing and digital coloring by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Charcoal and Photoshop.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A quick test with my lens extensor. <br/><br/> Picture and postproduction by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop and Canon 40D DLSR.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								A photo I took back in Cuautitlan Izcalli a nice suburb of Mexico City. <br/><br/> Picture and postproduction by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop and Canon 40D DLSR.
									</td>
								</tr> 
							</table>
						</tr>	
					</table> 
					<table>	
						<tr>
							<td class='portTip'>
								One more photo from Mexico City. <br/><br/> Picture and postproduction by me.
							</td>
						</tr>
						<tr>
							<table>
								<tr>
									<td class='bold'>
										Tools: 
									</td>
									<td class='portTip'>
										Photoshop and Canon 40D DLSR.
									</td>
								</tr> 
							</table>
						</tr>	
					</table>

Mauricio Gómez Aguiñaga

1 University of New Mexico

Advanced Graphics Lab, ECE Building Room 218

Albuquerque, New Mexico, USA

87131


phone:   323 682 8583

B    U  K  U  E

skype:    bukuemx

mail:       mauricio@bukue.com

Tweet
Turn off background animation